R.P.S

OVERVIEW


Highlights

Dungeon Generation Process

Dungeon Generator provides a robust framework for creating dungeons through a systematic approach. The generation process begins by constructing a series of trees that define the overall structure of the dungeon layout. Once the tree structure is established, a specific number of rooms are generated based on predefined parameters. Each room is then populated with randomly selected objects, adding variety and intrigue to the dungeon environment.


Pathfinding with A*

To bring the dungeon to life, the Dungeon Generator employs the A* pathfinding algorithm to traverse between highlighted points within the dungeon. This algorithm efficiently calculates the best routes between rooms, ensuring that the generated layout is both functional and navigable. By visualizing these pathways, players can see how each room connects and understand the flow of the dungeon. This combination of room generation and pathfinding creates a dynamic and engaging dungeon that encourages exploration.


Room Display

Once the rooms are generated and interconnected, Dungeon Generator displays the completed dungeon layout, providing a clear and intuitive view of the environment. Each cell in the layout represents a specific type of tile that can be placed in the level, allowing users to see the various elements that make up the dungeon. These tiles can include walls, floors, doors, and other interactive objects, all contributing to the overall design and functionality of the dungeon. The visual representation not only showcases the complexity of the generated space but also serves as a practical tool for users to navigate and interact with the dungeon. This tile-based display enhances the experience by allowing players to appreciate the details of the environment and strategize their movements within it.